Click the "Select File" button above, and choose your TEXTURES file.
You’ll see a preview, if available.
Click the "Convert file to..." button to extract text information.
Convert TEXTURES to another file type
To convert TEXTURES Texture maps to another format, you need Blockbench or other Game software.
Convert a file to TEXTURES
To convert other file formats to the "Texture Mapping & Archives" file type, you need software like Blockbench or a similar tool.
About TEXTURES files
The .textures extension typically serves two very different technical purposes, creating confusion for users trying to open them.
Most frequently in modern contexts, this is a JSON-based texture mapping file created by Blockbench, the popular low-poly 3D modeling editor used for Minecraft models. These files do not contain the actual image data (pixels) but rather the coordinates and paths telling the software how to map a 2D image onto a 3D model. The friction here is obvious: users expect an image file they can edit in Adobe Photoshop, but opening it reveals only lines of code. To use these assets, you generally need to export the actual texture from within Blockbench as a PNG, or convert the entire project to a universal 3D format like OBJ or GLTF.
Alternatively, in the context of legacy gaming, a .textures file is a proprietary game archive used by titles like FlatOut 2 (developed by Bugbear Entertainment) or Carmageddon. These are container files - essentially specialized ZIP folders - that bundle multiple texture assets to improve game loading times. They are binary blobs that cannot be opened by standard image viewers. Modders looking to customize vehicle skins or environments must use specific community-made unpacking tools to extract the contents into editable DDS or TGA files before converting them to JPG or PNG for easy viewing.
Convert.Guru analyzes your TEXTURES file, detects the exact format, and lets you read the text inside.
If you want to convert TEXTURES file to PBR or PNG, you can use Blockbench or similar software from the "3D Texture Mapping Data" category. In the File menu, look for Save As… or Export….
To convert files to TEXTURES, try Blockbench or another comparable tool in the "3D Texture Mapping Data" category.
The TEXTURES Converter Story
The history of Convert.Guru began over 25 years ago in California with Tom Simondi’s file-format database. A former contributor to Space Shuttle development and a software pioneer of the 1980s, Simondi established a trusted resource for file type analysis that was even referenced by Microsoft Windows XP. Today, we use modern technology to process and convert thousands of file formats while continually improving our TEXTURES converter.