How to extract text from your ASSET file
- Click the "Select File" button above, and choose your ASSET file.
- You’ll see a preview, if available.
- Click the "Convert file to..." button to extract text information.
Convert ASSET to another file type
To convert your ASSET file to another format, you need Unity or other Game software.
- ASSET to FBX
- ASSET to PNG
- ASSET to OBJ
- ASSET to EXE
- ASSET to ISO
- ASSET to BIN
- ASSET to CUE
- ASSET to PAK
- ASSET to WAD
- ASSET to PK3
- ASSET to PK4
- ASSET to BSP
Convert a file to ASSET
To convert other file formats to the "Serialized Game Data" file type, you need software like Unity or a similar tool.
- MOD to ASSET
- BIN to ASSET
- CFG to ASSET
- SCX to ASSET
- DAT to ASSET
- MPQ to ASSET
- LOG to ASSET
- CUE to ASSET
- INI to ASSET
- EXE to ASSET
- SCM to ASSET
- ISO to ASSET
About ASSET files
A .asset file is primarily a serialized game data container used by the Unity game engine to store project configuration, material definitions, GUI layouts, and scriptable objects. Unlike standalone media files, these assets are often proprietary binary streams or complex YAML text structures that link various game resources together. This proprietary format is a major drawback for developers and modders who need to inspect specific values, version control project data, or recover lost assets outside the Unity Editor. Additionally, titles from Paradox Interactive (such as Crusader Kings III and Hearts of Iron IV) utilize the .asset extension for defining 3D meshes and game entities in plain text scripts. For Unity files, the best workflow involves converting or serializing binary assets to YAML or TXT for readability, or using extraction tools to recover embedded 3D models as OBJ/FBX and textures as PNG/TGA. For Paradox files, conversion to standard TXT allows for easier editing in external code editors.
Convert.Guru analyzes your ASSET file, detects the exact format, and lets you read the text inside.
Users also converted ASSETS, META, UASSET, RESOURCE, PREFAB, UNITY3D, UNITYPACKAGE, RESS, PNG, MESH, ASSETBUNDLE, UNITY DEFAULT RESOURCES and SPRITE files.
The ASSET Converter Story
The history of Convert.Guru began over 25 years ago in California with Tom Simondi’s file-format database. A former contributor to Space Shuttle development and a software pioneer of the 1980s, Simondi established a trusted resource for file type analysis that was even referenced by Microsoft Windows XP. Today, we use modern technology to process and convert thousands of file formats while continually improving our ASSET converter.