SHADER Converter
Convert SHADER files online for free
Drop or upload your .SHADER file
How to convert your SHADER file
- Click Select File above, and choose your SHADER file.
- You'll see a preview.
- Click the "Convert file to..." button to save your file in the format you want.
Convert SHADER to another file type
The converter easily converts your SHADER file to various formats—free and online. No Blender or extra software needed.
- SHADER to TEXTURE
- SHADER to GLSL
- SHADER to RGB
- SHADER to OBJ
- SHADER to FBX
- SHADER to DAE
- SHADER to 3DS
- SHADER to MAX
- SHADER to BLEND
- SHADER to MA
- SHADER to MB
- SHADER to C4D
Convert a file to SHADER
The converter also works in reverse, allowing you to convert your file into the SHADER file type—in the best quality.
- DWG to SHADER
- DAE to SHADER
- X3D to SHADER
- IGES to SHADER
- WRL to SHADER
- JT to SHADER
- SKP to SHADER
- 3DS to SHADER
- 3DM to SHADER
- OBJ to SHADER
- STEP to SHADER
- FBX to SHADER
About SHADER files
A .SHADER file is a type of file used to store information about the rendering of a 3D object. It is used to define the way the object is shaded, including the color, texture, and lighting of the object. .SHADER files are used in 3D graphics applications, such as 3ds Max, Maya, and Blender.
There are several ways to convert .SHADER files. For example, 3ds Max and Maya both have built-in tools for converting .SHADER files to other formats. Additionally, there are a variety of third-party software tools available for converting .SHADER files, such as ShaderKit and ShaderForge.
Converting .SHADER files can be challenging, as the format is not widely supported. Additionally, the information stored in the file can be difficult to interpret. Furthermore, some software tools may not be able to handle the complexity of the information stored in the file.
For these reasons, it is often easier to use a free and easy online website, such as Convert.Guru, to convert .SHADER files. Convert.Guru is able to convert .SHADER files to a variety of other file formats, including .OBJ, .FBX, .DAE, and .STL.
The SHADER Converter Story
The history of Convert.Guru began more than 25 years ago in California, when Tom Simondi published the most comprehensive database of file formats on his website. Before that, Tom had worked on Space Shuttle development at the Air Force Systems Command’s Space Division in Los Angeles. He is known as one of the top programmers of the late 1980s.
When Microsoft integrated Tom’s Filext database into Windows XP, it became the leading platform for analyzing and processing file types and formats.
Today, we use the latest technologies to analyze, process, and convert one of the world's largest collections of file formats. We are committed to developing the best SHADER converter by continuously improving quality, usability, and reliability.