Click the "Select File" button above, and choose your MATERIAL file.
You’ll see a preview, if available.
Click the "Convert file to..." button to extract text information.
Convert MATERIAL to another file type
To convert MATERIAL materials to another format, you need Ogre3D or other 3D software.
Convert a file to MATERIAL
To convert other file formats to the "Material Script" file type, you need software like Ogre3D or a similar tool.
About MATERIAL files
A .MATERIAL file is a text-based configuration script used by 3D rendering engines - most notably Ogre3D and Minecraft (Bedrock Edition) - to define the visual appearance of 3D models. These files instruct the engine on how to handle light reflection, transparency, and which JPG or PNG texture maps to apply to a surface.
A common frustration with .MATERIAL files is the fragmentation of syntax. An Ogre3D material uses a proprietary C++ style scripting language, while Minecraft Bedrock uses standard JSON, and Unity often uses YAML. Because the file extension is generic, your operating system rarely knows which application to launch, leaving users staring at an "Open With" dialog. Furthermore, these files are strictly code references; they do not contain the actual image data, meaning you cannot convert a .MATERIAL file directly into an image like a JPEG to "see" the texture. To edit or view the settings, the best workflow is converting to TXT for universal compatibility or JSON for syntax highlighting in web editors. For game developers, validating the structure is critical, as a single missing bracket can render a model invisible in-game.
Convert.Guru analyzes your MATERIAL file, detects the exact format, and lets you read the text inside.
If you want to convert MATERIAL file to OBJ, FBX, DAE, 3DS, MAX, BLEND, MA, MB, C4D, STL, PLY or WRL, you can use Ogre3D or similar software from the "3D Surface Definition" category. In the File menu, look for Save As… or Export….
To convert DWG, DAE, X3D, IGES, WRL, JT, SKP, 3DS, 3DM, OBJ, STEP or FBX files to MATERIAL, try Ogre3D or another comparable tool in the "3D Surface Definition" category.
The MATERIAL Converter Story
The history of Convert.Guru began over 25 years ago in California with Tom Simondi’s file-format database. A former contributor to Space Shuttle development and a software pioneer of the 1980s, Simondi established a trusted resource for file type analysis that was even referenced by Microsoft Windows XP. Today, we use modern technology to process and convert thousands of file formats while continually improving our MATERIAL converter.