Click the "Select File" button above, and choose your MATERIAL file.
You’ll see a preview, if available.
Click the "Convert file to..." button to extract text information.
Convert MATERIAL to another file type
To convert MATERIAL materials to another format, you need Ogre3D or other 3D software.
Convert a file to MATERIAL
To convert other file formats to the "Material Asset Script" file type, you need software like Ogre3D or a similar tool.
About MATERIAL files
A .MATERIAL file is a 3D object material script or game asset definition file. It tells a 3D rendering engine or game how a specific surface should look. This includes instructions for shading, lighting, reflection, and texture maps. Game engines like Ogre3D, Unity, and Godot use these files to link a 3D mesh (like an .OBJ file) to its textures (like .PNG or .JPG files). In Minecraft Bedrock Edition, .MATERIAL files are used to define shader configurations and material states in a JSON structure. The main disadvantage of the .MATERIAL format is its fragmented and proprietary nature. Because multiple engines use the exact same extension for completely different internal structures, a .MATERIAL file from Minecraft will not work in Unity. Furthermore, these files do not contain actual image or 3D data. They are just instruction scripts. This makes them highly dependent on the original game or engine directory. You cannot simply double-click them on a standard operating system without having the specific development tools installed. Users often try to convert .MATERIAL files into standard image or 3D formats, expecting to see the final textured object. This is impossible because the file only contains code, not pixels. The best conversion targets for .MATERIAL files are plain text formats like .TXT, .JSON, or .XML. Converting to these formats allows you to read and edit the engine variables. However, all game-specific context is useless outside the original engine. This file format is difficult to open or convert because it is often a closed, proprietary script meant only for specific software engines. Often only the original software can properly read or export the data. Standard online image or 3D converters will fail to process it because they look for raw geometry or raster data. Fortunately, convert.guru can still identify the file format, inspect the file, and show text or internal content. Just drag and drop your file to identify the format, view it, and convert it when possible. If our analysis detects a supported underlying or embedded format, viewing or conversion may still be possible.
Convert.Guru analyzes your MATERIAL file, detects the exact format, and lets you read the text inside.
If you want to convert MATERIAL file to OBJ, FBX, DAE, 3DS, MAX, BLEND, MA, MB, C4D, STL, PLY or WRL, you can use Ogre3D or similar software from the "3D Model Shading Configuration" category. In the File menu, look for Save As… or Export….
To convert DWG, DAE, X3D, IGES, WRL, JT, SKP, 3DS, 3DM, OBJ, STEP or FBX files to MATERIAL, try Ogre3D or another comparable tool in the "3D Model Shading Configuration" category.
The MATERIAL Converter Story
The history of Convert.Guru began over 25 years ago in California with Tom Simondi’s file-format database. A former contributor to Space Shuttle development and a software pioneer of the 1980s, Simondi established a trusted resource for file type analysis that was even referenced by Microsoft Windows XP. Today, we use modern technology to process and convert thousands of file formats while continually improving our MATERIAL converter.