Click the "Select File" button above, and choose your BCX file.
You’ll see a preview, if available.
Click the "Convert file to..." button to extract text information.
Convert BCX to another file type
To convert BCX files to another format, you need Bluebeam Revu or other Data software.
Convert a file to BCX
To convert other file formats to the "Settings & Game Archives" file type, you need software like Bluebeam Revu or a similar tool.
About BCX files
A .BCX file typically serves one of three distinct purposes: it is either a Batch Link settings file used by Bluebeam Revu, a Game Resource Archive used by various Japanese game engines (like BGI, CatSystem2, and Innocent Grey), or an Alarm System Configuration Backup for Risco Group ProSys Plus.
The Bluebeam Revu software uses .BCX files to store configuration profiles for its Batch Link feature in a standard XML format. Conversely, visual novel game engines use .BCX files as binary containers to pack game assets like sprites, scripts, and background music into a single locked archive. In the security sector, Risco system backups use the format to store hardware configurations.
Because these formats share the exact same file extension but hold completely different data types, users face severe compatibility limits. Game archives are proprietary and usually require community-built extraction tools to unpack. Opening a game .BCX file in a standard text editor will just show scrambled binary text. The Bluebeam and Risco files are plain text XML, but the internal schema is heavily specific to those proprietary systems. Without the original software, the raw XML is tedious to read and useless for directly configuring other applications.
If your .BCX is a Bluebeam or Risco file, the best conversion targets are XML or TXT to view the raw data. If it is a game archive, you will want to extract the contents to standard formats like PNG, JPG, or OGG. Be aware that extracting game assets often strips away the engine's proprietary metadata.
Most standard online converters fail to process .BCX files because they cannot guess which of the three variations the file belongs to. Proprietary game archives are especially difficult to convert as only the original game engine or dedicated unpackers understand the compression algorithm. Our tool can inspect the file, show you the internal text or hex data, and help you determine whether it is an XML settings file or a binary game archive. If our analysis detects standard text or supported embedded media, viewing and extracting may still be possible.
Convert.Guru analyzes your BCX file, detects the exact format, and lets you read the text inside.
If you want to convert BCX file to TMP, TEMP, CACHE, LOG, BAK, OLD, NEW, PART, DOWNLOAD, CRDOWNLOAD, LOCK or PID, you can use Bluebeam Revu or similar software from the "Settings & Game Assets" category. In the File menu, look for Save As… or Export….
To convert DEVICE, CACHE, SOCK, SYMLINK, PID, MOUNT, FIFO, LOG, PIPE, TMP, JUNCTION or TEMP files to BCX, try Bluebeam Revu or another comparable tool in the "Settings & Game Assets" category.
The BCX Converter Story
The history of Convert.Guru began over 25 years ago in California with Tom Simondi’s file-format database. A former contributor to Space Shuttle development and a software pioneer of the 1980s, Simondi established a trusted resource for file type analysis that was even referenced by Microsoft Windows XP. Today, we use modern technology to process and convert thousands of file formats while continually improving our BCX converter.