Click the "Select File" button above, and choose your MENU file.
You’ll see a preview, if available.
Click the "Convert file to..." button to extract text information.
Convert MENU to another file type
To convert MENU Menus to another format, you need macOS or other System software.
Convert a file to MENU
To convert other file formats to the "System Plugin / Game Script" file type, you need software like macOS or a similar tool.
About MENU files
The .MENU file extension represents two distinct formats: a Quake 3 Engine Menu script developed by id Software and a macOS Menu Extra system plugin created by Apple. In the gaming world, it operates as a plain text script that dictates the visual layout, interactive buttons, and interface rendering for the id Tech 3 engine. Conversely, on Apple computers, a .MENU file is not a single file at all; it is a package bundle (a specialized folder) used by the SystemUIServer to load interactive icons into the macOS top right menu bar (like the Wi-Fi or Battery indicators).
The primary disadvantage of the .MENU format is its highly proprietary and environment-specific nature. Game UI scripts lack native preview support in modern operating systems and require specialized syntax knowledge to edit safely. Meanwhile, Apple's bundle format is completely restricted to macOS; attempting to transfer or open it on Windows or Linux typically results in a broken folder structure. Furthermore, these files require a deep understanding of either game engine mechanics or macOS developer frameworks to modify. Standard online converters routinely fail to process them because they do not understand how to handle an OS-level folder masquerading as a file, nor can they translate a niche game engine script into a standard document.
Direct conversion options are highly limited by the nature of the data. For Quake 3 files, converting the script to standard TXT or CFG is the most viable path to ensure cross-platform readability. For macOS bundles, conversion is impossible, but extraction is highly recommended to retrieve the internal PNG icons, PLIST configuration files, and compiled binaries.
Because this file format is difficult to open or convert, often only the original software can properly read or export the data. Our advanced analysis tools can bypass standard limitations to inspect the internal structure, revealing the text contents of the game scripts or unzipping the internal assets of the macOS bundles so you can recover your data.
Convert.Guru analyzes your MENU file, detects the exact format, and lets you read the text inside.
If you want to convert MENU file to EXE, ISO, BIN, CUE, PAK, WAD, PK3, PK4, BSP, MAP, SAV or DAT, you can use macOS or similar software from the "Game UI Script / System Plugin" category. In the File menu, look for Save As… or Export….
To convert MOD, BIN, CFG, SCX, DAT, MPQ, LOG, CUE, INI, EXE, SCM or ISO files to MENU, try macOS or another comparable tool in the "Game UI Script / System Plugin" category.
The MENU Converter Story
The history of Convert.Guru began over 25 years ago in California with Tom Simondi’s file-format database. A former contributor to Space Shuttle development and a software pioneer of the 1980s, Simondi established a trusted resource for file type analysis that was even referenced by Microsoft Windows XP. Today, we use modern technology to process and convert thousands of file formats while continually improving our MENU converter.