Click the "Select File" button above, and choose your BRFNA file.
You’ll see a preview, if available.
Click the "Convert file to..." button to extract text information.
Convert BRFNA to another file type
To convert BRFNA fonts to another format, you need Nintendo SDK or other Font software.
Convert a file to BRFNA
To convert other file formats to the "Game Console Font" file type, you need software like Nintendo SDK or a similar tool.
About BRFNA files
The .BRFNA file format is a proprietary font resource used exclusively by Nintendo to render text in video games for the Nintendo Wii and Nintendo 3DS consoles. These files are typically bundled inside larger game archives and are loaded by the console's NW4R (Nintendo Ware for Revolution) package to draw on-screen text menus, dialogue boxes, and system banners. Because they are restricted to console environments, opening or modifying them requires official development kits like the Nintendo SDK or community-built ROM hacking software such as NintyFont.
Users generally encounter .BRFNA files when extracting game data for modding, localizing an untranslated game, or attempting to rip custom video game fonts for graphic design projects. However, the current format is extremely limited outside of a console environment. It is highly proprietary, often uses custom texture compression, and offers zero native support on desktop operating systems. You cannot simply double-click a .BRFNA file to install it on Windows or macOS. Without conversion, the typography remains locked inside the console's specific file system.
To use the font data in modern creative workflows, .BRFNA files must be converted to standard typographic formats. The best conversion targets are TTF (TrueType Font) or OTF (OpenType Font) to retain scalable vector characters, or PNG if the font is built using bitmapped sprite sheets. During conversion, console-specific rendering flags, spacing algorithms, and custom material lists will likely be lost.
This format is notoriously difficult to open or convert because the data structure is a closed binary format lacking public documentation. Often, only specialized console tools can properly interpret the internal texture references and kerning tables. If our analysis detects a supported underlying or embedded format, viewing or conversion may still be possible.
Convert.Guru analyzes your BRFNA file, detects the exact format, and lets you read the text inside.
FAQ
If you want to convert BRFNA file to TMP, TEMP, CACHE, LOG, BAK, OLD, NEW, PART, DOWNLOAD, CRDOWNLOAD, LOCK or PID, you can use Nintendo SDK or similar software from the "Console Font Data Storage" category. In the File menu, look for Save As… or Export….
To convert DEVICE, CACHE, SOCK, SYMLINK, PID, MOUNT, FIFO, LOG, PIPE, TMP, JUNCTION or TEMP files to BRFNA, try Nintendo SDK or another comparable tool in the "Console Font Data Storage" category.
The BRFNA Converter Story
The history of Convert.Guru began over 25 years ago in California with Tom Simondi’s file-format database. A former contributor to Space Shuttle development and a software pioneer of the 1980s, Simondi established a trusted resource for file type analysis that was even referenced by Microsoft Windows XP. Today, we use modern technology to process and convert thousands of file formats while continually improving our BRFNA converter.